Capcom saw a 22 percent year-over-year bump in net sales across Q3 2020, the company reported on Thursday.

Despite the COVID-19 pandemic affecting sectors of its business, Capcom optimized a safe in-person work environment and leaned on digital content to drive profitability. Capcom’s digital content department launched several titles in 2020 which contributed to the company’s sales, including the remake of Resident Evil 3, Monster Hunter World: Iceborne and Devil May Cry 5 Special Edition. The resulting net sales, which neared $469.8 million, represent a 20.6 percent year-over-year increase.

Due to the pandemic, Capcom was forced to temporarily suspend in-person store operations, but was able to reopen when Japan’s state of emergency lifted in late May. A new storefront, the Capcom Store Osaka in Shinsaibashi PARCO, opened Nov. 20, bringing the global total number of the company’s brick-and-mortar stores to 41. As a result of the pandemic and lockdown orders, net sales for these brick-and-mortar store sales suffered, dropping nearly 24 percent year-over-year to $67.3 million.

It was the amusement equipment department, responsible for arcade game machines, which drove the bulk of sales, however, seeing a stark 911.6 percent year-over-year, topping $64.4 million in sales. This was largely driven by the release of Monster Hunter: World in arcades in November, which Capcom reported “performed well.”

Other aspects of Capcom’s business were focused on promoting film adaptations, such as last year’s Monster Hunter, and sales of character merchandise using IP to enhance brand value. The company also reported expanding its user base and business opportunities in the esports industry, resulting in Capcom airing a series of Street Fighter League battles in January.

Photo courtesy of Capcom

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